Implements Phases 1-8 of the TFTSR implementation plan. Rust backend (Tauri 2.x, src-tauri/): - Multi-provider AI: OpenAI-compatible, Anthropic, Gemini, Mistral, Ollama - PII detection engine: 11 regex patterns with overlap resolution - SQLCipher AES-256 encrypted database with 10 versioned migrations - 28 Tauri IPC commands for triage, analysis, document, and system ops - Ollama: hardware probe, model recommendations, pull/delete with events - RCA and blameless post-mortem Markdown document generators - PDF export via printpdf - Audit log: SHA-256 hash of every external data send - Integration stubs for Confluence, ServiceNow, Azure DevOps (v0.2) Frontend (React 18 + TypeScript + Vite, src/): - 9 pages: full triage workflow NewIssue→LogUpload→Triage→Resolution→RCA→Postmortem→History+Settings - 7 components: ChatWindow, TriageProgress, PiiDiffViewer, DocEditor, HardwareReport, ModelSelector, UI primitives - 3 Zustand stores: session, settings (persisted), history - Type-safe tauriCommands.ts matching Rust backend types exactly - 8 IT domain system prompts (Linux, Windows, Network, K8s, DB, Virt, HW, Obs) DevOps: - .woodpecker/test.yml: rustfmt, clippy, cargo test, tsc, vitest on every push - .woodpecker/release.yml: linux/amd64 + linux/arm64 builds, Gogs release upload Verified: - cargo check: zero errors - tsc --noEmit: zero errors - vitest run: 13/13 unit tests passing Co-Authored-By: Claude Sonnet 4.6 (1M context) <noreply@anthropic.com>
74 lines
2.4 KiB
TypeScript
74 lines
2.4 KiB
TypeScript
import type { TouchActions } from '../../types.js';
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/**
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* :::caution Deprecation Warning
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*
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* The `touchAction` command is __deprecated__ and will be removed in a future version.
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* We recommend to use the [`action`](/docs/api/browser/action) command instead with
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* pointer type `touch`, e.g.:
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*
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* ```ts
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* await browser.action('pointer', {
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* parameters: { pointerType: 'touch' }
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* })
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* ```
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*
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* :::
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*
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* The Touch Action API provides the basis of all gestures that can be automated in Appium.
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* It is currently only available to native apps and can not be used to interact with webapps.
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* At its core is the ability to chain together _ad hoc_ individual actions, which will then be
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* applied to an element in the application on the device. The basic actions that can be used are:
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*
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* - press (pass element or (`x`, `y`) or both)
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* - longPress (pass element or (`x`, `y`) or both)
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* - tap (pass element or (`x`, `y`) or both)
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* - moveTo (pass absolute `x`, `y` coordinates)
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* - wait (pass `ms` (as milliseconds))
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* - release (no arguments)
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*
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* <example>
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:touchAction.js
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it('should do a touch gesture', async () => {
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const screen = await $('//UITextbox');
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// simple touch action on element
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await browser.touchAction({
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action: 'tap',
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element: screen
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});
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// simple touch action x y variables
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// tap location is 30px right and 20px down relative from the viewport
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await browser.touchAction({
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action: 'tap',
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x: 30,
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y:20
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})
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// simple touch action x y variables
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// tap location is 30px right and 20px down relative from the center of the element
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await browser.touchAction({
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action: 'tap',
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x: 30,
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y:20,
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element: screen
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})
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// multi action on an element
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// drag&drop from position 200x200 down 100px on the screen
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await browser.touchAction([
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{ action: 'press', x: 200, y: 200 },
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{ action: 'moveTo', x: 200, y: 300 },
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'release'
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])
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});
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* </example>
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*
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* @param {TouchActions} action action to execute
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*
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* @see https://saucelabs.com/blog/appium-sauce-labs-bootcamp-chapter-2-touch-actions
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* @for android, ios
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*
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*/
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export declare function touchAction(this: WebdriverIO.Browser, actions: TouchActions): Promise<void>;
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//# sourceMappingURL=touchAction.d.ts.map
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