tftsr-devops_investigation/node_modules/rxjs/dist/esm5/internal/scheduler/VirtualTimeScheduler.js
Shaun Arman 8839075805 feat: initial implementation of TFTSR IT Triage & RCA application
Implements Phases 1-8 of the TFTSR implementation plan.

Rust backend (Tauri 2.x, src-tauri/):
- Multi-provider AI: OpenAI-compatible, Anthropic, Gemini, Mistral, Ollama
- PII detection engine: 11 regex patterns with overlap resolution
- SQLCipher AES-256 encrypted database with 10 versioned migrations
- 28 Tauri IPC commands for triage, analysis, document, and system ops
- Ollama: hardware probe, model recommendations, pull/delete with events
- RCA and blameless post-mortem Markdown document generators
- PDF export via printpdf
- Audit log: SHA-256 hash of every external data send
- Integration stubs for Confluence, ServiceNow, Azure DevOps (v0.2)

Frontend (React 18 + TypeScript + Vite, src/):
- 9 pages: full triage workflow NewIssue→LogUpload→Triage→Resolution→RCA→Postmortem→History+Settings
- 7 components: ChatWindow, TriageProgress, PiiDiffViewer, DocEditor, HardwareReport, ModelSelector, UI primitives
- 3 Zustand stores: session, settings (persisted), history
- Type-safe tauriCommands.ts matching Rust backend types exactly
- 8 IT domain system prompts (Linux, Windows, Network, K8s, DB, Virt, HW, Obs)

DevOps:
- .woodpecker/test.yml: rustfmt, clippy, cargo test, tsc, vitest on every push
- .woodpecker/release.yml: linux/amd64 + linux/arm64 builds, Gogs release upload

Verified:
- cargo check: zero errors
- tsc --noEmit: zero errors
- vitest run: 13/13 unit tests passing

Co-Authored-By: Claude Sonnet 4.6 (1M context) <noreply@anthropic.com>
2026-03-14 22:36:25 -05:00

104 lines
3.5 KiB
JavaScript

import { __extends } from "tslib";
import { AsyncAction } from './AsyncAction';
import { Subscription } from '../Subscription';
import { AsyncScheduler } from './AsyncScheduler';
var VirtualTimeScheduler = (function (_super) {
__extends(VirtualTimeScheduler, _super);
function VirtualTimeScheduler(schedulerActionCtor, maxFrames) {
if (schedulerActionCtor === void 0) { schedulerActionCtor = VirtualAction; }
if (maxFrames === void 0) { maxFrames = Infinity; }
var _this = _super.call(this, schedulerActionCtor, function () { return _this.frame; }) || this;
_this.maxFrames = maxFrames;
_this.frame = 0;
_this.index = -1;
return _this;
}
VirtualTimeScheduler.prototype.flush = function () {
var _a = this, actions = _a.actions, maxFrames = _a.maxFrames;
var error;
var action;
while ((action = actions[0]) && action.delay <= maxFrames) {
actions.shift();
this.frame = action.delay;
if ((error = action.execute(action.state, action.delay))) {
break;
}
}
if (error) {
while ((action = actions.shift())) {
action.unsubscribe();
}
throw error;
}
};
VirtualTimeScheduler.frameTimeFactor = 10;
return VirtualTimeScheduler;
}(AsyncScheduler));
export { VirtualTimeScheduler };
var VirtualAction = (function (_super) {
__extends(VirtualAction, _super);
function VirtualAction(scheduler, work, index) {
if (index === void 0) { index = (scheduler.index += 1); }
var _this = _super.call(this, scheduler, work) || this;
_this.scheduler = scheduler;
_this.work = work;
_this.index = index;
_this.active = true;
_this.index = scheduler.index = index;
return _this;
}
VirtualAction.prototype.schedule = function (state, delay) {
if (delay === void 0) { delay = 0; }
if (Number.isFinite(delay)) {
if (!this.id) {
return _super.prototype.schedule.call(this, state, delay);
}
this.active = false;
var action = new VirtualAction(this.scheduler, this.work);
this.add(action);
return action.schedule(state, delay);
}
else {
return Subscription.EMPTY;
}
};
VirtualAction.prototype.requestAsyncId = function (scheduler, id, delay) {
if (delay === void 0) { delay = 0; }
this.delay = scheduler.frame + delay;
var actions = scheduler.actions;
actions.push(this);
actions.sort(VirtualAction.sortActions);
return 1;
};
VirtualAction.prototype.recycleAsyncId = function (scheduler, id, delay) {
if (delay === void 0) { delay = 0; }
return undefined;
};
VirtualAction.prototype._execute = function (state, delay) {
if (this.active === true) {
return _super.prototype._execute.call(this, state, delay);
}
};
VirtualAction.sortActions = function (a, b) {
if (a.delay === b.delay) {
if (a.index === b.index) {
return 0;
}
else if (a.index > b.index) {
return 1;
}
else {
return -1;
}
}
else if (a.delay > b.delay) {
return 1;
}
else {
return -1;
}
};
return VirtualAction;
}(AsyncAction));
export { VirtualAction };
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