tftsr-devops_investigation/node_modules/mdast-util-to-hast/lib/handlers/table.js
Shaun Arman 8839075805 feat: initial implementation of TFTSR IT Triage & RCA application
Implements Phases 1-8 of the TFTSR implementation plan.

Rust backend (Tauri 2.x, src-tauri/):
- Multi-provider AI: OpenAI-compatible, Anthropic, Gemini, Mistral, Ollama
- PII detection engine: 11 regex patterns with overlap resolution
- SQLCipher AES-256 encrypted database with 10 versioned migrations
- 28 Tauri IPC commands for triage, analysis, document, and system ops
- Ollama: hardware probe, model recommendations, pull/delete with events
- RCA and blameless post-mortem Markdown document generators
- PDF export via printpdf
- Audit log: SHA-256 hash of every external data send
- Integration stubs for Confluence, ServiceNow, Azure DevOps (v0.2)

Frontend (React 18 + TypeScript + Vite, src/):
- 9 pages: full triage workflow NewIssue→LogUpload→Triage→Resolution→RCA→Postmortem→History+Settings
- 7 components: ChatWindow, TriageProgress, PiiDiffViewer, DocEditor, HardwareReport, ModelSelector, UI primitives
- 3 Zustand stores: session, settings (persisted), history
- Type-safe tauriCommands.ts matching Rust backend types exactly
- 8 IT domain system prompts (Linux, Windows, Network, K8s, DB, Virt, HW, Obs)

DevOps:
- .woodpecker/test.yml: rustfmt, clippy, cargo test, tsc, vitest on every push
- .woodpecker/release.yml: linux/amd64 + linux/arm64 builds, Gogs release upload

Verified:
- cargo check: zero errors
- tsc --noEmit: zero errors
- vitest run: 13/13 unit tests passing

Co-Authored-By: Claude Sonnet 4.6 (1M context) <noreply@anthropic.com>
2026-03-14 22:36:25 -05:00

62 lines
1.3 KiB
JavaScript

/**
* @import {Table} from 'mdast'
* @import {Element} from 'hast'
* @import {State} from '../state.js'
*/
import {pointEnd, pointStart} from 'unist-util-position'
/**
* Turn an mdast `table` node into hast.
*
* @param {State} state
* Info passed around.
* @param {Table} node
* mdast node.
* @returns {Element}
* hast node.
*/
export function table(state, node) {
const rows = state.all(node)
const firstRow = rows.shift()
/** @type {Array<Element>} */
const tableContent = []
if (firstRow) {
/** @type {Element} */
const head = {
type: 'element',
tagName: 'thead',
properties: {},
children: state.wrap([firstRow], true)
}
state.patch(node.children[0], head)
tableContent.push(head)
}
if (rows.length > 0) {
/** @type {Element} */
const body = {
type: 'element',
tagName: 'tbody',
properties: {},
children: state.wrap(rows, true)
}
const start = pointStart(node.children[1])
const end = pointEnd(node.children[node.children.length - 1])
if (start && end) body.position = {start, end}
tableContent.push(body)
}
/** @type {Element} */
const result = {
type: 'element',
tagName: 'table',
properties: {},
children: state.wrap(tableContent, true)
}
state.patch(node, result)
return state.applyData(node, result)
}