Implements Phases 1-8 of the TFTSR implementation plan. Rust backend (Tauri 2.x, src-tauri/): - Multi-provider AI: OpenAI-compatible, Anthropic, Gemini, Mistral, Ollama - PII detection engine: 11 regex patterns with overlap resolution - SQLCipher AES-256 encrypted database with 10 versioned migrations - 28 Tauri IPC commands for triage, analysis, document, and system ops - Ollama: hardware probe, model recommendations, pull/delete with events - RCA and blameless post-mortem Markdown document generators - PDF export via printpdf - Audit log: SHA-256 hash of every external data send - Integration stubs for Confluence, ServiceNow, Azure DevOps (v0.2) Frontend (React 18 + TypeScript + Vite, src/): - 9 pages: full triage workflow NewIssue→LogUpload→Triage→Resolution→RCA→Postmortem→History+Settings - 7 components: ChatWindow, TriageProgress, PiiDiffViewer, DocEditor, HardwareReport, ModelSelector, UI primitives - 3 Zustand stores: session, settings (persisted), history - Type-safe tauriCommands.ts matching Rust backend types exactly - 8 IT domain system prompts (Linux, Windows, Network, K8s, DB, Virt, HW, Obs) DevOps: - .woodpecker/test.yml: rustfmt, clippy, cargo test, tsc, vitest on every push - .woodpecker/release.yml: linux/amd64 + linux/arm64 builds, Gogs release upload Verified: - cargo check: zero errors - tsc --noEmit: zero errors - vitest run: 13/13 unit tests passing Co-Authored-By: Claude Sonnet 4.6 (1M context) <noreply@anthropic.com>
29 lines
689 B
JavaScript
29 lines
689 B
JavaScript
var baseRandom = require('./_baseRandom');
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/**
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* A specialized version of `_.shuffle` which mutates and sets the size of `array`.
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*
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* @private
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* @param {Array} array The array to shuffle.
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* @param {number} [size=array.length] The size of `array`.
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* @returns {Array} Returns `array`.
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*/
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function shuffleSelf(array, size) {
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var index = -1,
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length = array.length,
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lastIndex = length - 1;
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size = size === undefined ? length : size;
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while (++index < size) {
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var rand = baseRandom(index, lastIndex),
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value = array[rand];
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array[rand] = array[index];
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array[index] = value;
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}
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array.length = size;
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return array;
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}
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module.exports = shuffleSelf;
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