Implements Phases 1-8 of the TFTSR implementation plan. Rust backend (Tauri 2.x, src-tauri/): - Multi-provider AI: OpenAI-compatible, Anthropic, Gemini, Mistral, Ollama - PII detection engine: 11 regex patterns with overlap resolution - SQLCipher AES-256 encrypted database with 10 versioned migrations - 28 Tauri IPC commands for triage, analysis, document, and system ops - Ollama: hardware probe, model recommendations, pull/delete with events - RCA and blameless post-mortem Markdown document generators - PDF export via printpdf - Audit log: SHA-256 hash of every external data send - Integration stubs for Confluence, ServiceNow, Azure DevOps (v0.2) Frontend (React 18 + TypeScript + Vite, src/): - 9 pages: full triage workflow NewIssue→LogUpload→Triage→Resolution→RCA→Postmortem→History+Settings - 7 components: ChatWindow, TriageProgress, PiiDiffViewer, DocEditor, HardwareReport, ModelSelector, UI primitives - 3 Zustand stores: session, settings (persisted), history - Type-safe tauriCommands.ts matching Rust backend types exactly - 8 IT domain system prompts (Linux, Windows, Network, K8s, DB, Virt, HW, Obs) DevOps: - .woodpecker/test.yml: rustfmt, clippy, cargo test, tsc, vitest on every push - .woodpecker/release.yml: linux/amd64 + linux/arm64 builds, Gogs release upload Verified: - cargo check: zero errors - tsc --noEmit: zero errors - vitest run: 13/13 unit tests passing Co-Authored-By: Claude Sonnet 4.6 (1M context) <noreply@anthropic.com>
116 lines
4.3 KiB
TypeScript
116 lines
4.3 KiB
TypeScript
import { MaybeAsyncBlock } from "./asyncify-helpers";
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import type { QuickJSHandle } from "./types";
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/**
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* An object that can be disposed.
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* [[Lifetime]] is the canonical implementation of Disposable.
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* Use [[Scope]] to manage cleaning up multiple disposables.
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*/
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export interface Disposable {
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/**
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* Dispose of the underlying resources used by this object.
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*/
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dispose(): void;
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/**
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* @returns true if the object is alive
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* @returns false after the object has been [[dispose]]d
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*/
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alive: boolean;
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}
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/**
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* A lifetime prevents access to a value after the lifetime has been
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* [[dispose]]ed.
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*
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* Typically, quickjs-emscripten uses Lifetimes to protect C memory pointers.
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*/
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export declare class Lifetime<T, TCopy = never, Owner = never> implements Disposable {
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protected readonly _value: T;
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protected readonly copier?: ((value: T | TCopy) => TCopy) | undefined;
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protected readonly disposer?: ((value: T | TCopy) => void) | undefined;
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protected readonly _owner?: Owner | undefined;
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protected _alive: boolean;
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protected _constructorStack: string | undefined;
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/**
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* When the Lifetime is disposed, it will call `disposer(_value)`. Use the
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* disposer function to implement whatever cleanup needs to happen at the end
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* of `value`'s lifetime.
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*
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* `_owner` is not used or controlled by the lifetime. It's just metadata for
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* the creator.
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*/
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constructor(_value: T, copier?: ((value: T | TCopy) => TCopy) | undefined, disposer?: ((value: T | TCopy) => void) | undefined, _owner?: Owner | undefined);
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get alive(): boolean;
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/**
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* The value this Lifetime protects. You must never retain the value - it
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* may become invalid, leading to memory errors.
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*
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* @throws If the lifetime has been [[dispose]]d already.
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*/
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get value(): T;
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get owner(): Owner | undefined;
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get dupable(): boolean;
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/**
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* Create a new handle pointing to the same [[value]].
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*/
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dup(): Lifetime<TCopy, TCopy, Owner>;
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/**
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* Call `map` with this lifetime, then dispose the lifetime.
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* @return the result of `map(this)`.
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*/
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consume<O>(map: (lifetime: this) => O): O;
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consume<O>(map: (lifetime: QuickJSHandle) => O): O;
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/**
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* Dispose of [[value]] and perform cleanup.
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*/
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dispose(): void;
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private assertAlive;
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}
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/**
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* A Lifetime that lives forever. Used for constants.
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*/
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export declare class StaticLifetime<T, Owner = never> extends Lifetime<T, T, Owner> {
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constructor(value: T, owner?: Owner);
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get dupable(): boolean;
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dup(): this;
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dispose(): void;
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}
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/**
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* A Lifetime that does not own its `value`. A WeakLifetime never calls its
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* `disposer` function, but can be `dup`ed to produce regular lifetimes that
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* do.
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*
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* Used for function arguments.
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*/
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export declare class WeakLifetime<T, TCopy = never, Owner = never> extends Lifetime<T, TCopy, Owner> {
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constructor(value: T, copier?: (value: T | TCopy) => TCopy, disposer?: (value: TCopy) => void, owner?: Owner);
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dispose(): void;
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}
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/**
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* Scope helps reduce the burden of manually tracking and disposing of
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* Lifetimes. See [[withScope]]. and [[withScopeAsync]].
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*/
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export declare class Scope implements Disposable {
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/**
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* Run `block` with a new Scope instance that will be disposed after the block returns.
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* Inside `block`, call `scope.manage` on each lifetime you create to have the lifetime
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* automatically disposed after the block returns.
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*
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* @warning Do not use with async functions. Instead, use [[withScopeAsync]].
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*/
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static withScope<R>(block: (scope: Scope) => R): R;
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static withScopeMaybeAsync<Return, This, Yielded>(_this: This, block: MaybeAsyncBlock<Return, This, Yielded, [Scope]>): Return | Promise<Return>;
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/**
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* Run `block` with a new Scope instance that will be disposed after the
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* block's returned promise settles. Inside `block`, call `scope.manage` on each
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* lifetime you create to have the lifetime automatically disposed after the
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* block returns.
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*/
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static withScopeAsync<R>(block: (scope: Scope) => Promise<R>): Promise<R>;
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private _disposables;
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/**
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* Track `lifetime` so that it is disposed when this scope is disposed.
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*/
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manage<T extends Disposable>(lifetime: T): T;
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get alive(): boolean;
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dispose(): void;
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}
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